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A Little History Lesson About sirkorgo.com

It’s been three years since I impulsively bought my domain in the middle of class, From Blogger, to Google Sites, back to Blogger, and then to Jekyll, a LOT has happened in that three year time span.

Sirkorgo’s Closet
I wanted to make a website back in February of 2023, but had no idea how to code. I didn’t even know what HTML and CSS was. I had no money, so any visual builder was out of the question, obviously. Eventually, I found Blogger. If you don’t know what Blogger is, it’s a free blog service by Google of all companies. Blogger really helped shape sirkorgo.com into what it is today, and I will forever love Blogger for providing a really nice framework for websites. At this point, I had no idea how to get a custom domain, and I didn’t have any money, so getting a domain was out of the question. Besides, I was probably gonna ditch this OC for something cooler.
See the site on archive.org.

Sirkorgo’s Club/Blog
Still on Blogger, my site evolved a bit! I got the money for a domain, and I found out how cheap it was! At the time it was only $9.44 a year, which is really good for me. I went ahead and bought it (in class) and I had it! I bought a domain for sirkorgo! At this point, the site was called Sirkorgo’s Club, and a little bit in the future I renamed it to Sirkorgo’s Blog. In the Spring 2024, I redesigned the site to have a neat pastel spring color palette.


See the site at oldkorgo.blogspot.com.

The Corporate Era
At this point, probably mid 2024, I decided to leave Blogger. I wanted my site to look a little bit MORE modern, and I didn’t ever really post anything to my blog, nor did I have any sirkorgo related work to show.

So I tried using a combination of Carrd, a minimal site maker, and Google Sites. Looking back, I genuinely hated this site. There wasn’t personality whatsoever, and the site was just.. Plain boring with no REAL work to look at. Also I think the site was just so bad that some security companies flagged my site as malicious. At the time I didn’t know, but I found out effectively 2 years later, when my site randomly stopped working because of that malicious flag More detail on my previous blog post about this: How AI Destroyed my Website

Then again, I still couldn’t code. So I was stuck with either a dying platform (Blogger), or corporate slop. I eventually figured out a way to make the site look better with this combination, but it was still really bad, as well… no real content.
Not gonna link this site because it was just THAT bad, I don’t have a functioning copy, and archive.org didn’t back it up properly. It’s genuinely a horrible mess.

Korgoweb 3
It was just so bad, I decided I was gonna go back to Blogger, In January of 2025, I published this new site. It was just titled, “sirkorgo.com” but I refer to it as Korgoweb3 now. This site was a lot better, and I think it was the best I could have done with Blogger. This was the first site with a guestbook, and it was the site that saw the creation of Sirkorgo! In the Meantime… and during this period, I began learning HTML and CSS in my Computer Science class. This site lasted the majority of 2025, up until October 2025. Overall, I really liked this site, even though I still didn’t really have any significant work to show besides my low quality comics.


See the site at sirkorgo.blogspot.com.

Korgoweb 4
When I felt that my HTML and CSS skills were enough to build my site from the ground up. But I didn’t really know where to start. I knew that manually copy pasting every line of code for every blog post and page would be really tedious. Eventually, I stumbled upon something called Jekyll. Jekyll is a lifesaver.
It essentially automates making your websites in a way. It takes an HTML template and then puts your content into that template. Meaning that I only have to write the layout for my site once, and that’s it. A real time saver. Anyways, after two weeks of development, the new and improved sirkorgo.com came out! I’m really proud of this site, considering that it’s my first “real-world” HTML and CSS usage implementation. The site’s design was focused on early 2000’s skeuomorphism, mainly on Apple’s Aqua UI.

And that’s about it! Right now, you’re looking at Korgoweb 5! It’s the latest sirkorgo.com design, and the focus of the design here was to have a balance between whimsy and minimalism, to prioritize content. Thanks for reading this, it may be the longest blog post I’ve written!

That’s all from me, see ya!
-Sirkorgo


The PlayStation Portable is Surprisingly Underrated for What it Can Do

The PlayStation Portable, it’s a really solid console overall. The games on it were really good, the build quality of the console was amazing, and for it’s time, the PSP was an absolute performance beast. But it’s now 2026, and most people would say it’s basically obsolete.

But it’s really not though. Sure there’s the main pros: Offline gaming, no subscriptions/up selling, and a really solid game library anyone could pour hours into. But that’s just one thing the PSP can do.

The PSP supports music and photo playback alongside it’s expansive game library, making it the perfect device to take around with you for entertainment without the hassle of modern technology, or smart phones, and it gets this job done really well. Unlike iPods, the storage and battery are easily upgradeable, and you’re not stuck with a proprietary syncing software, just drag your media onto the Memory Stick, and you’re done.

With homebrew, you can unlock a LOT more than just with what Sony originally equipped the PSP with. Homebrew lets you emulate a LOT more games than just the PSP’s library, you can also read books, comics, and manga on it, so it makes for an amazing device for a lot of stuff. Something the iPod doesn’t really have.

Sony had a vision for the PSP to be a multimedia device, not just a gaming handheld. It’s effectively a glorified iPod with a buffed screen, and that’s what makes the PSP so underrated.


Cloudspace Chapter 1: Behind the Scenes

Cloudspace’s First Chapter is FINALLY out! After like… 2 or 3 months of announcing it? Even though it only took me a week to make. Yes, a lot of those 2 months were procrastination, but it took me forever to figure out a workflow that worked efficiently. So here’s the timeline of that!

Lore Writing & Storyboarding

Before I make anything, I wanted to write out some solid lore so things are consistent across chapters. I pulled out some journal that was in my bag, and well, started writing! This journal (which I’m still using as of writing this) has so far, ALL the lore in the Cloudspace universe.

I titled It “Cloudspace Lore Archive Vol. 1”, looking back it seems kinda dumb, but it sounds eerie so… Yeah.

Once I got a decent amount of lore in, just started… sketching on a piece of paper in my Art class.
This storyboard/draft is three pages long. Notice how the one published on sirkorgo.com is… a single page with 9 frames?

This was why it took me so long to make Cloudspace. I just found it really daunting to have to render every individual frame in Procreate, put it into Affinity to add bubbles and lettering, and arrange the frames.

This original process was very inefficient and just felt too much for me, as I was drawing every frame on it’s own Procreate canvas. So my workflow looked like this:

Storyboard on Paper -> Draw Frame in Procreate -> Import Frame into Affinity -> Add Lettering & Arrange Frame

I had never used Affinity up until this point. I figured that since I’ve been using Photopea (a web clone of Photoshop that’s FREE), learning Affinity would be easy to use. I was Wrong. Everything had a different name and I couldn’t figure anything out.

Optimizing my Workflow

All this made working on Cloudspace more of a chore rather than fun.

I asked my good friend mjv2011 for some advice to making the art in Cloudspace. Ultimately, they told me I should just consolidate my frames down. At first I didn’t want to do that, but I look at the frames and a bunch of them are fluff. In the end, Chapter 1 went from 3 pages, to 1. Crazy difference, but I was pretty much still able to tell the full story.

I also decided that I would just render the whole page in Procreate, export the final frames as flattened PNGs, and arrange, add bubbles and lettering in Figma, which I am MUCH more familiar with than Affinity.

Storyboarding (again) & Inking

With this workflow, I actually felt like working on Cloudspace again. I picked all the frames from my original storyboard, and resketched them in Procreate.

Now it’s time to make this actually look good. Up until now I’ve been using a pencil brush and the lines are REALLY sketchy. There wasn’t much to say about this, except for when I was finally finishing up.

Prior to this, I had no idea Procreate had a layer limit, and I probably should have realized that when undoing a change took I AM NOT KIDDING YOU, A WHOLE 5 SECONDS.

And it’s kinda ironic too, how I maxed out all my layers on the LAST frame. Isn’t that AMAZING?! So I made a copy of the original document, and deleted every frame up until the one I was working on.

Arranging and Lettering

There really isn’t much to talk about here. I just imported all the frames as flattened PNGs, arranged them, and added text bubbles from a Figma library I found intended for making comics.

With that, Cloudspace Chapter 1 was FINALLY done! Despite it taking a whole 2 MONTHS, I only really spent like two weeks max on it.

That’s all from me,
see ya!—sirkorgo


Was Nintendo's Dark Age Really A Golden Age?

Like a lot of other people, I LOVE my Nintendo 3DS. But During the era of the 3DS and Wii U, many Nintendo fans considered it to be the “dark age” of Nintendo. But others like me consider it as the “golden age”.

But why was that?

On one hand, the console experience was GREAT. On both the wii u and 3ds you had miiverse, and the 3DS had StreetPass. And overall, these consoles had so much personality in their home menus, making it even more welcoming and fun to use.

But not only that, there were some great little games! Some were Tomodachi Life, Nintendo Land, Super Mario Land and World 3D, Animal Crossing New Leaf and Happy Home Designer, just to name a few.

But on the other hand, there were some pretty bad sales. THERE WERE ONLY 13 MILLION WII Us SOLD WORLDWIDE. Now, that seems like a lot, but the Wii was sold 100 MILLION times WORLDWIDE. The 3DS has a similar story. Only around 75 million consoles were sold, compared to the Nintendo DS’s 154 million units sold. And think about it, that many units were sold across 7-10 years, which isn’t a lot, considering that the Switch sold 150 million units in 8 years. Crazy difference.

Marketing was definitely a big factor in the poor sales. Many people thought the Wii U was some sort of add-on to the Wii, not a standalone console. And that point wasn’t made very clear in their advertising for it. The Wii U’s ads were so weird and unappealing, and it didn’t do a good job of selling the Wii U. It just talked about a happy family.

The 3DS on the other hand, had some pretty good advertising in my opinion. And the 3DS’s main gimmick, 3D, wasn’t very appealing to most people, as it was pretty hard to show 3D capabilities through an advertisement, and people who used the 3DS in person would get headaches from the 3D being so bad.

I think the issue was that they didn’t showcase the new features of the 3DS that well, so most people just thought, “I already have a DSi or DS, what’s the point of getting another one?”

Nintendo DID try to solve issues with the 3DS, when they launched the New 3DS line of models. Now at that point, I think it was a bit too late to save the 3DS. The only new features were better 3D tracking and better performance in some games. While yes, there were exclusives, they weren’t that appealing. Leaving 14.74 Million units sold.

But on the brighter side, the community felt really alive. Games with the Miiverse integration had really cool art and you could see people’s Mii’s in games. Giving games a really nice feel.

This really showed on the Wii U, as games like Super Mario World, Splatoon, and even the Home Menu had Miiverse posts and art display throughout. And it wasn’t like the list of supported games were niche, a lot of games had Miiverse functionality.

And on the 3DS, Animal Crossing New Leaf and Happy Home Designer had very unique online features. The games allowed you to publish your designed homes, and your island for others to see! But sadly, now that Nintendo’s online services closed, a LOT of these islands and homes have been lost to time.

And speaking of dead online services, Nintendo really didn’t give a lot of their online services a chance.

Here’s a list! deep inhale

  • SpotPass
  • Miiverse
  • Nintendo Network
  • Nintendo Zone
  • Nintendo Video
  • Nintendo Anime Channel
  • Nintendo 3DS Image Share
  • Swapnote
  • Nintendo eShop 3DS
  • Nintendo eShop Wii U
  • Nintendo Badge Arcade
  • Swapdoodle
  • Virtual Console
  • Nintendo 3DS Theme Shop
  • Flipnote Hatena Service
  • 3DS Save Data Transfer Tool

Many of these services were just shutdown because people didn’t use them, or Nintendo just stopped caring.

Let’s uh… move on from the past, and into 2017. Nintendo had just announced the Nintendo Switch, and people are hyped. Now, we know that the switch was a colossal success, and if you think about it, it’s a more polished continuation of the Wii U. As it’s a tablet gaming device that can be played on the big screen with a whole suite of accessories.

But the drastic lifelessness of the Switch is kind of depressing. It’s not just the system, but the games too in a way. Just sequels and constant remasters. Now, don’t get me wrong, the games are good, but where are the fun original titles and the smaller titles like Tomodachi Life, Box Boy, and Rhythm Heaven? It feels like after the what kind of seems like the massive failure that is the 3DS and Wii U, Nintendo was willing to take every necessary so that the Switch wouldn’t fail.

But with the success of the Switch, came an even harder downfall for the 3DS and Wii U. Many people were switching from their 3DSes, and the lack of users became EVEN more lacking. And now, Nintendo has gotten pretty greedy in my opinion. Look how expensive the Switch 2 is along with its games.

But I still kind of have hope. Nintendo is slowing taking more risks again. The quirkier games from the 3DS like Tomodachi Life and Rhythm Heaven seem to be making a comeback, which makes me really happy. There’s also the new releases as well. Pokemón Pokepia seems to be a really fun game, and is something Nintendo hasn’t really done before with the Pokémon franchise before.

And that’s why I think the 3DS and Wii U were the golden age of Nintendo. Nintendo’s quirky game releases and user friendliness really gave the consoles life, and that isn’t really around with the Switch in a way. But on the other hand, Nintendo was a mess, nothing was selling, and they were almost at an all time low of sales for the first time in a while, and they were still falling behind with the specs and are still just barely meeting today’s tech specs.

Anyways, That’s all from me, see ya!
Sirkorgo